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Before you start

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So, you want to be an awesome webcomicker? You're gonna be like XKCD or Penny Arcade, become famous and drive a Mercedes, right?

Good luck.

Let's evaluate what your skills are.

Contents

[edit] Drawing

There are a lot of comics that have made it without drawing, but those have had excellent writing to back them up. If your confident that you can make due without pretty pictures, or at least pretty pictures drawn by you. There are ways to bypass this pesky thing called "drawing."

[edit] Collaboration

This method is to snag someone who has at least some semblance of talent or thinks they do, make them draw for you. Beware, you will have artistic differences, and both of you (or more) have to be willing to compromise.

[edit] Sprites

Love video games? Love 16 or 8 bit video games? Then this is for you, while this option can be creatively done and has been creatively done. This involves searching for sprites online from your favorite video game, or in some cases building your own sprites. This method isn't suggested for those who wish to improve their artwork, as it leads to copying and pasting.

[edit] Photographs

The most popular example of this genre is A Softer World which blends one person's photographs with another person's writing. Warning, if you intend to take the pictures yourself, this does take talent.

[edit] Stick Figures

Almost anyone can draw these. They're simple, understandable and easy.

[edit] Writing

Okay, you can draw. But can you write? Probably not, of course you can try collaboration and find a writer who is better than you. Or you can take the most popular route: wing it. Just wing it, this seems to matter very little for some reason. People are willing to forgive bad writing as good writers are very rare. Just as rare as good artists.

[edit] Storytelling

Now, to combine the two elements. This involves pacing, timing, panel layout, dialog, facial and body expressions.